Project KINMAKER - Incident 2 is here !


Here it is finally ! 

It took way too long but the final update to Kinmaker is done ! 

Full of goodies and expanding on everything, you'll have all you need to equip characters, power them up and make them fight the monsters under their beds.

I also wanted to revamp a few things in the rules file, including making enemy files clearer/cleaner as well as creating a weapon description file template for people who want backstories even for their items !


The full changelog is below :

  • Added 12 original weapons (6 Prototypes, 5 Esoteric, 1 Common)
    • Added HEAT cost for certain weapon powers
  • Added 4 attachments cards
    • Added HEAT cost to certain attachments
  • Added 8 powers (6 adapted from the core rules, 2 originals)
  • Modified certain powers to roll for attributes if their use is inherently risky
  • Added critical success to the additional rules
  • Added 4 traits to unlock powers
    • Linked traits from the core rules to powers.
    • All traits keep their core ability, powers come on top of that
  • Added 3 enemies
    • Changed the format of the enemy files
    • Added flavour text to existing enemies
    • Changed the CREATIVE stat of the CPO from 2 to 1 and their HP from 9 to 6
    • Changed the FORCEFUL stat of the Lightless Scryer from 2 to 1
  • Added consequences details with clearer mechanical effects
  • Added additional rule for simplifying HEAT use in larger scenes
  • Added weapon detail files
  • Added weapon files and enemy files templates in Illustrator and PNG format.
  • Added special rule for enemies resistant to psychic abilities
  • Various corrections, rephrasing, etc… in the rules PDF

After witnessing the consequences of events, we often forget where they come from...

Files

KINMAKER_Rules_v2.0.pdf 6.5 MB
Jul 28, 2022
Printing sheet_attachments_v2.pdf 4.7 MB
Jul 28, 2022
Printing sheet_powers_v2.pdf 3 MB
Jul 28, 2022
Printing sheet_weapons_with back_2.pdf 2.6 MB
Jul 28, 2022
Enemy_Weapon_file_template.zip 2.3 MB
Jul 28, 2022

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